This story first appeared in the Dec. 13 issue of The Hollywood Reporter magazine. The contrast couldn’t have been more stark. On Nov. 22, Pixar Animation Studios laid off 67 employees, about 5 percent of its 1,200-person workforce, as the release of its next feature, The Good Dinosaur, was delayed 18 months to November 2015. That left Disney without a new Pixar movie on next year’s schedule for the first time since 2005.
Opened my laptop at a public coffee spot. All of my browser windows were taken over by Time Warner’s hotspot login page and I couldn’t hit back to get to what was originally in my browser. FUCK YOU TIME WARNER.
Chris Kohler has a good post on the end of an era (that era being the last generation of gaming consoles). Humorously, looking back revealed this tidbit:
“Imagine players slapping down $.99 to buy a one-of-a-kind, fully tricked-out racing car to be the envy of their buddies,” Microsoft wrote in a 2005 press release. In Forza Motorsport 5 for the Xbox One, you can slap down cash to buy a fully tricked-out car, but it costs ninety-nine dollars.
That’s an increase slightly higher than the rate of inflation, I imagine. Welcome to the next generation of gaming, folks!
From Launch Ticker: ———————————————- @Bitcoin passes $1k mark on Mt Gox, reaching all-time high of $1,030; the digital currency’s trading value skyrocketed 62.83% in the past week; value is 10x that of when Silk Road was shut down on Oct 3 ( )
Seth Lloyd, a quantum-mechanical engineer at MIT, estimated the number of “computer operations” our universe has performed since the Big Bang — basically, every event that has ever happened. To repeat them, and generate a perfect facsimile of reality down to the last atom, would take more energy than the universe has.
“The computer would have to be bigger than the universe, and time would tick more slowly in the program than in reality,” says Lloyd. “So why even bother building it?”
But others soon realized that making an imperfect copy of the universe that’s just good enough to fool its inhabitants would take far less computational power. In such a makeshift cosmos, the fine details of the microscopic world and the farthest stars might only be filled in by the programmers on the rare occasions that people study them with scientific equipment. As soon as no one was looking, they’d simply vanish.
In theory, we’d never detect these disappearing features, however, because each time the simulators noticed we were observing them again, they’d sketch them back in.
That realization makes creating virtual universes eerily possible, even for us. Today’s supercomputers already crudely model the early universe, simulating how infant galaxies grew and changed. Given the rapid technological advances we’ve witnessed over past decades — your cell phone has more processing power than NASA’s computers had during the moon landings — it’s not a huge leap to imagine that such simulations will eventually encompass intelligent life.
The Polygon PlayStation 4 Review and Xbox One Review involved an unprecedented level of coordination between the editorial and product teams at Vox Media. The goal was to create a pair of extremely high touch features to…
I use .svg more and more on every project. This is great.